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Senior Cinematic Animator

Wolcen Studio
Full-time
Remote
Poland
Design

 Wolcen is looking for a passionate Senior Cinematic Animator, interested in working within a multi-cultural team and Unreal Engine 5 in our journey to develop our next project.
The ideal candidate is organised, self-motivated, and team-oriented, with a strong eye for narrative and storytelling. You will collaborate closely with our Cinematic Artists, Animation Director, and Narrative team to bring cutscenes and dialogue-driven moments to life. 



This is a full-time position, fully remote anywhere from Europe.

 

What you will do: 

  • Create high-quality standards and believable character animations using motion capture data and hand-key animation. 
  • Animate narrative and dialogue-driven cutscenes, ensuring emotional impact and stylistic consistency. 
  • Work directly in Unreal Engine 5 Sequencer to stage, implement, and polish cinematic content. 
  • Collaborate hand-in-hand with Cinematic Artists to align performance, camera work, and storytelling. 
  • Work with narrative, design, art, audio, and production teams to achieve a cohesive cinematic experience. 
  • Maintain, polish animations, and resolve bugs efficiently. 
  • Clearly communicate progress, blockers, and needs to leads and production. 
  • Stay organised, manage your time effectively, and consistently meet deadlines. 

 

What skills you will have: 

  • Strong experience as a Cinematic Animator in PC or Console games. 
  • Strong foundation in animation principles (acting, posing, timing, weight). 
  • Proven experience with Unreal Engine 5 Sequencer (essential). 
  • Hands-on experience with MetaHumans for animation and facial performance workflows. 
  • Proficiency in Maya (or similar animation DCC tools). 
  • Strong compositional sense and cinematography knowledge. 
  • Ability to balance artistic quality with technical performance requirements. 
  • Good organisational and time management skills. 
  • Excellent English communication skills (written and spoken). 
  • Collaborative and team-oriented mindset, comfortable working with multiple disciplines. 

 

What could be nice to have: 

  • Exposure to Xsens or MoveAI
  • Experience in moCap cleanup and performance capture facial animation. 
  • Experience with MotionBuilder or other MoCap tools. 
  • Knowledge of real-time cinematic pipelines  
  • Passion for storytelling, games, and cinematic experiences.